Kurai Class Skills

Base Info
 Fighter lvl 4 

Proficiency Bonus = +2

Spellcasting Ability:


 * Spell save DC = 8 + proficiency bonus + WIS mod
 * Spell attack mod = proficiency bonus + WIS mod

Proficiencies:


 * Armor: All armor, shields
 * Weapons: Simple weapons, martial weapons
 * Kits: One type of gaming set, vehicles (land)

Skills
Special Weapon: Kurai's Bow, Kurai's Eye

Fighting Style

 * Archery: You gain a +2 on attack rolls with ranged weapons.

Second Wind

 * You can use your bonus action to regain 1d10 + fighter level
 * You can use this once between short or long rests.

Action Surge

 * On your turn, you can have an additional Action.
 * You can use this once between short or long rest. (more uses on higher levels)

Arcane Archer

 * You become in tune with arcana.
 * You gain proficiency in Arcana skill
 * You learn Prestidigitation cantrip

Arcane Shot

 * Once per turn when you do a ranged attack as part of the Attack action, you can apply one of your Arcane Shot options to that arrow.
 * The amount of times you can use this feature is equal to your level. You regain all after a long rest and half of what was spent (rounded down) after a short rest.