Jakkar Shop

Jakkar's Shop is available in the Hunter's Guild Castle.

'' *You need to go through each tier per equipment. You can't jump to +3 without having +2 and etc. ''

'' ** Improving equipment doesn't happen instantaneously. It takes a certain amount of time for it to be completed. It also takes a very skilled NPC to do so. ''


 *  (u) - 1 workweek - (3) 
 *  (r) - 3 workweeks - (6) 
 *  (vr) - 4 workweeks - (11) 
 *  (l) - 8 workweeks - (17) 

Enchanting Equipment
 *requires attunement 


 * Armor of Resistance* (r) -- 6,000gp -- (adds resistance to a damage type to your armor)
 * Elemental addition (u) -- 1,000g -- (adds 1d4 elemental damage of your choice)
 * Flame Tongue* (r) -- 5,000gp -- (extra light and fire damage)
 * Frost Brand* (vr) -- 2,200g -- (extra cold damage and resistance to fire)
 * Weapon of Warning* (u) -- 60,000gp -- (adv on initiative and your team can't be surprised)


 * Magically enchant any weapon -- 200g -- (this allows the weapon to be counted as magical to cover monster resistances)

Magic Items
 *requires attunement 


 * Arrow-Catching Shield* -- 6,000gp -- (extra defense against range and agro range attacks)
 * Belt of Dwarvenkind* -- 6,000gp -- (adds Con, adv on CHA checks with dwarves, etc)
 * Boots of Speed* -- 4,000gp -- (double speed)
 * Bracers of Archery* -- 1,500g -- (+2 bonus to damage rolls with ranged attacks with short and long bow)
 * Bracers of Defense* -- 6,000gp -- (+2 to AC when not wearing armor or shield)
 * Brooch of Shielding* -- 7,500gp -- (resistant to force damage and immune to "magic missile" spell)
 * Cloak of Displacement* -- 30,000gp -- (disadv on attacks against you until they hit you)
 * Cloak of Protection* -- 3,500gp -- (+1 to AC and saving throws)
 * Goggles of Night -- 1,500gp -- (nightvision)
 * Glamoured Studded Leather -- 2,000g -- (studded leather +1 and can change appearance)
 * Gloves of Missile Snaring* -- 3,000g -- (protection against ranged attacks)
 * Lantern of Revealing -- 5,000gp -- (can see invisible creatures)
 * Mace of Smiting -- 7,000gp -- (+1 weapon but mostly used against constructs)
 * Mantle of Spell Resistance* -- 30,000gp -- (adv on spell saving throws)
 * Necklace of Fireballs --1,280g (per bead max. 6) -- (cast "fireball" spell per bead)
 * Oathbow* -- 3,500g -- (extra damage on a specific target)
 * Quiver of Ehlonna -- 1,000gp -- (quiver with extradimensional space)
 * Ring of Evasion* -- 5,000gp -- (for dex saving throws)
 * Ring of Feather Falling* -- 2,000gp -- (no damage falling)
 * Ring of Protection* -- 3,500gp -- (+1 to AC and saving throws)
 * Ring of Resistance* -- 6,000gp -- (gains resistance to a type of damage)
 * Ring of the Ram* -- 5,000gp -- (smash attack)
 * Ring of Warmth* -- 1,000gp -- (resistance to cold damage)
 * Rod of Alertness* -- 25,000gp -- (cast detection magic and defensive aura)
 * Robe of Scintillating Colors* -- 6,000gp -- (you shine bright like a diamond)
 * Sending Stones -- 2,000gp -- (phone)
 * Sentinel Shield -- 20,000gp -- (shield + adv on initiative and perception checks)
 * Spellguard Shield* -- 50,000gp -- (shield + adv on saving throws and disadv on spell attacks against you)
 * Staff of Striking* -- 21,000gp -- (+3 staff and deals extra force damage)
 * Staff of Withering*cleric, druid, warlock -- 3,000g -- (melee attack deals extra necrotic damage)
 * Wand of Fireballs*spellcaster -- 32,000gp -- (cast "fireball" spell)
 * Wand of Lightning Bolts*spellcaster -- 32,000gp -- (cast "lightning bolt" spell)
 * Wand of Magic Missile -- 8,000gp -- (cast "magic missile" spell)
 * Wand of Polymorph*spellcaster -- 32,000gp -- (cast "polymorph" spell)
 * Wand of the War Mage*spellcaster -- varies below -- (adds bonus to spell attack rolls)
 * +1 (u) -- 1,200g
 * +2 (r) -- 4,800g
 * +3 (vr) -- 19,200g