Zaddy Class Skills

Base Info
 Rogue lvl 4 

Proficiency Bonus = +2

Spellcasting = INT

Cantrips known = 2 + Mage Hand

Spells known = 4

1st Level Spell Slots = 3

Bonus Sneak Attack = 2d6

Proficiencies:


 * Armor: Light armor
 * Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
 * Kits: One type of gaming set, thieves' tools

Skills
Special Weapon: Fog of War

Expertise
Choose 2 skill proficiencies (or 1 skill and your thieves' tool). Your proficiency is doubled for any ability check on chosen proficiency (or thieves' tools).


 * Sleight of hand
 * Stealth

 You can choose 2 more at Rogue lvl 6 

Sneak Attack

 * Once per turn, you can deal an extra 1d6 damage to one creature you hit if you have advantage on the attack roll.
 * Must be a finesse or ranged weapon.
 * If your target is focused somewhere else and not you, you can activate Sneak Attack
 * Bonus increase on higher levels

Thieves' Cant

 * You learned thieves' cant which is just a secret mic of dialect/jargon/code that allows hiding of messages within a conversation.
 * Only creature who knows this thieves' cant can understand this.
 * You also understand secret signs and symbols that represents an area.

Cunning Action
You can take a bonus action to:


 * Dash
 * Disengage
 * Hide

Steady Aim
As a bonus action, you can give yourself advantage on your next attack roll on this current turn. You can only use this if you haven't moved and will not move during this turn.

Mage Hand Legerdemain
When you cast Mage Hand, it can be invisible. You can also perform extra things with it:


 * Can stow an item to a container
 * Retrieve an item from a container
 * Use thieves' tools to pick locks and disarm traps from afar

You can perform these tasks if you are successful on stealth checks against the creatures perception check.

You can use these tasks on bonus action during combat.