Father Ted Rod

Father Ted's Rod is a magical Rod that can only be wielded by Father Ted.


 * It is considered a weapon (mace) that deals 1d8 bludgeoning damage.
 * The rod has a number of charges = Father Ted's level
 * It regains 1d4 charges every dawn (higher dice on higher levels)
 * If the rod reaches 0 charge, roll a d20, if it's a 1 the rod is destroyed.

 Abilities: 

Rule. 1 charge. You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 ft of you. Each target must make a WIS saving through against your spell save DC.


 * On a success save, the target(s) is immune to this for the next 24 hours.
 * On a failed save, the target(s) is charmed and determines you as it’s trusted leader for 8 hours.

Command. 1 charge. You can use an action to cast the Command spell on a target.

Heal. 1 charge. You can use an action to cast any healing spell with the rod.

Attack. 1 charge. You can use a charge to imbue your magic to the rod for a melee attack. You add your WIS modifier to your damage rolls with the rod.