Session 1

The campaign started with flashbacks of where the party was individually before coming to the Hunter's Guild. It's as if the group came together at the same time simply by some fate or coincidence that can't be explained.

Flashbacks
It started off with the story of the Akuma brothers, Akarui and Kurai who seems to have come from the Xu Empire. The flashback shows them running away with horses from an explosion with Akarui carrying Kurai who seems unconscious. Fast forward, they have travelled from town to town making sure not to stay long enough to be recognized. That is until they reached a small port village of Witake. It was there that they met an individual, hooded but sleeveless and had a strange mark on their arm that will later be known as the Hunter's Guild Mark. The individual seems to be holding a contract with the symbol of Mizayaki clearly visible. This symbol seems to trigger the brothers to find out more information about them to see and investigate what really happened back in their hometown of Kimomaki. They then headed for Cazar to get more information in the Hunter's Guild.

It then proceeded with the flashback of a group of trio who came from the northern parts of Hairamod. Jaqen, Yenn and Fr Ted have been travelling together for quite some time. They have then reached the town of Ozar and proceeded with what they do. They try to gather money for the poor and some for themselves too. This is also where they meet an individual who was wearing a hood but sleeveless and had a strange mark on their arm that will later be known as the Hunter's Guild Mark. This individual spoke to the trio and told them about the Hunter's Guild and how earning gold will be easier. Fr Ted heard "gold" and happily accepted and made his way to Cazar. Jaqen and Yenn happily follows Fr Ted.

The last flashback was from an interesting duo of Liebe and Zaddy who seems to have come from Arlon. They met in a tavern after Zaddy unsuccessfully wooing a girl. Rather than starting a bar brawl, both decided to run and got acquainted and hasn't been separated since. They decided to go east and eventually reached the city of Jala where they met an individual who was wearing a hood but sleeveless and had a strange mark on their arm that will later be known as the Hunter's Guild Mark. The individual spoke of how great of a place the Hunter's Guild is for both women and getting stronger. The duo then made their way to the Hunter's Guild without hesitation.

Enter Dominus
Once everyone has arrived in the Hunter's Guild, they are met with Dominus who is the head of the Hunter's Guild. Dominus has welcomed them kindly and explained what they are and what the Hunter's Guild represent. He also explained that he was just from a quarterly summit along with the leaders of each of the country to discuss world activities and issues. It was found out that the Xu Empire seems to have declared war on Hairamod and it's neighboring countries. Dominus highlighted that Cazar will remain independent and will be neutral to whatever war may start.

Dominus then lead them into his main office and asked the party if they are interested in joining the guild and has provided them a trial task to prove their dedication in joining the Hunter's guild. It was around this time where Karui collapsed our of nowhere. Jakkar was summoned by Dominus and Kurai was taken away to be investigated as it seems to be no ordinary illness.

Akarui wanted to stay with his brother but Dominus informed him that if he succeeds in passing the trial, that both will be inducted to the Hunter's Guild. Akrui accepts and joins the party to complete the Trial.

The Trial
The trial was to investigate a hobgoblin camp found on the outskirts of the forest south west of Cazar. The party goes on their way to proceed. Yenn decided to buy apple pies for the party while Fr Ted attempted to get donations. As they travel southwards, coming out of the city, they saw a part of the town where the poorer citizens resides. Fr Ted threw some gold coins their way as a means of donation and Zaddy seems to see some sort of pattern of a symbol visible to only him.

They eventually made it to the hobgoblin camp and saw that there are a few enemies within site. They spotted them with the smoke coming out of the camp due to it being night time. The party attempted to be stealthy about it but ultimately fails as the Hobgoblin captain woke up and joined the fight. The intense fight happens and at the end the party was successful in eliminating the enemy. Amongst the enemies were goblins who seems to be wearing human-like clothing and human toys in the tent.

After the fight, is also when Yenn's egg finally hatched and it turns out to be a Faerie Dragon egg. It was a uniueq Faerie Dragon due to it's color which is black and white and Yenn decided to call him Orion.

The party investigated the tent and found a cave with a pathway to a secret room which they have opened. Inside was a library-like room with books and treasure in the middle. They collected some books and the treasure and decided to take a long rest for the night. Half of the party decided to ride back to Cazar earlier and came across a village that disappeared when the sun rose up.

As they made their way back to the guild, they have provided the enemy heads as requested and thus finishing the trial successfully.

Joining the Hunter's Guild
As the party completed the trial, Dominus has explained what it means to join the guild. one of which is learning the guild's secret. They make their way to though the library who is managed by Lou, a gnome. They went to the back and Lou opened a secret door that leads towards underneath the guild itself. This is where they saw an Androsphinx who provided them with the Hunter's Guild Mark. Dominus and Jakkar also provided the party with a bag of holding each as well as enchanted jewelries as means of communication with the group.

They then got a tour of the Hunter's Guild Castle.


 * Bar and reception managed by Kila, a half-elf.
 * Training grounds managed by Nador, a dwarf.
 * The guild shop managed by Jakkar, an elf.
 * Their bedrooms managed by Leon, a human.

They also met Anna, the food keeper and the one who manages the animals and plants of the guild.

The party's first downtime
As the party found out about an upcoming festival, the Primavera, was due in a few days, they decided to take some downtime until then. The party then proceeded to mostly stay in the Hunter's Guild Castle as suggested by Dominus. It was fitting as most of the town was busy with decorating the city because of the upcoming festival.

Most have spent their time training and some reading the books acquired from the trial. Some also had a few upgrades utilizing Nador's blacksmith and Jakkar's magic shop.

We will now see where this goes on the next session......